EverQuest Next Landmark timelapse video shows us failing at architecture

EverQuest-Next-Landmark-610x343The EverQuest Next Landmark alpha—which I’ve been playing a ton of—introduces the MMO’s voxel building tools with patient restraint. By pacing players with a crafting game (advanced resources and building tools must be earned, and not quickly), it encourages a lot of observing and dirt block prototyping, giving its architects time to establish a sense of scale and plan out their first project. When Cory and I visited SOE in San Diego a few months ago, we didn’t have that benefit, as you can see in this timelapse video of an apparently drunk construction crew building a pub.

Cory and I were sat in front of a pre-alpha version of the building tools with everything unlocked and unlimited resources. It was a bit overwhelming for our first experience in Landmark, but does give us a great out if anyone ever asks us to help them build a deck. You’d be better off contracting the developers at SOE, who decided to renovate our pathetic Coconut Monkey gastropub after we left. Their work, seen in the screen above and in the second half of the video, is a much better representation of the refined work being done by players in the alpha.

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What we want from The Elder Scrolls VI

elderscrolls-killjoysch2The Elder Scrolls Online may be getting all of the attention right now, but for many of us, the soul of the series will always be Bethesda’s sprawling, open-world single-player games. It seems likely that we’ll see a new Fallout before we see a new numbered titled in the beloved fantasy RPG series, but that doesn’t mean we can’t start to dream, right?We’ve seen the series make dramatic leaps over the last decade, to the point that the textures and environments we once fawned over in Oblivion now seem laughably out of date compared to the snowcapped peaks of Skyrim, and enough time has passed to allow for better, bigger roleplaying experiences. But can the next installment deliver? Photo: Schastny Sergey

New Kingdom Come: Deliverance Kickstarter stretch goals include video combat lessons, tournament mode

KCDNew stretch goals have appeared in the Kingdom Come: Deliverance Kickstarter, a phrase that always means that things are going well. With over $1 million raised so far, the team at Warhorse have announced that they’ll be putting together in-game combat lessons and a tournament mode for the final game should funding reach $1.31 million and $1.47 million, respectively.

“We are working with top medieval martial arts experts and it would be a shame if their expertise does not get to shine in the game,” a backer update reads. “With extra money, we shall add visual in-game fencing lessons. Every new move your character learns will be explained and shown in detail in-game by your teacher, the combat master.” If you pledge at the Knight level ($32 or more), even more detailed videos will teach basic combat techniques for you to learn IRL, as the kids say.

A tournament mode is also incoming, which will challenge players to win combat trials by authentic medieval rules. You’ll be able to equip any weapons and armor you like, pick your opponents, and get to hacking and slashing without all that pesky storyline business getting in the way of your bloodlust.

Zelda, Mario – all the classic video games we miss

475628-bac23942-8c54-11e3-836d-02ea2adb9f0aVIDEO games may be blowing our minds with their insane graphics and intuitive ways to play, but remember the gold old days, the simpler days when you didn’t have to wait two hours to install updates before you played?

 

When instead of worrying about scratches you had to worry about blowing dust out of the cartridge? Those were the days. So here are the games that we all miss most.

Unpaid bill in ‘Eve Online’ leads to biggest-ever game battle worth $227k real-world cash

EveonlineJAMES Carl was asleep when the first shot was fired.

As he slumbered away in California, the 29-year-old banker’s virtual space fleet was under siege early on Monday morning in what’s become the most destructive and expensive battle in the 10-year history of EVE Online, a gargantuan online video game featuring more than 500,000 players piloting starships, trading goods and engaging in sci-fi espionage.

EVE Online utilises its own in-game currency, and Mr Carl expects the damage from Monday’s conflict to equal about $US200,000 ($227,000) in real-world cash. The skirmish first erupted after a member of Carl’s coalition missed a payment to protect an area that’s been used as a staging ground for a war raging between Carl’s Pandemic and N3 coalition versus CFC and Russian forces.

Square Enix Montreal’s Hitman game seems to have been canceled [Updated]

[UPDATE] Square Enix has issued the following statement to clarify today’s news about the cancelation of a Hitman game that was being developed at Square Enix Montreal:

hitman“There’s a bit of confusion around the Hitman projects currently in development at Square Enix-owned studios and so we wanted to take the time to clarify what each studio is working on to clear up some of this confusion. Io-Interactive is developing a new, AAA Hitman game that will be coming to PC and next-gen consoles and Square Enix Montreal is fully focused on mobile development of games some of which are related to the Hitman franchise,” A Square Enix representative said. “We look forward to sharing more details about these titles later this year.”

[Original story below]

DayZ sells 875,000 copies in three weeks, new development post outlines priority features

DayZ1Despite DayZ’s Early Access Steam page containing enough warnings to make even the most dedicated impulse buyers pause for thought, it seems as if PC owners really want to trudge through a grey field, before being held up by bandits and robbed of their shoes. A new post on the official DayZ blog reveals that the standalone alpha sold over 875,000 copies in the first three weeks of its release. That post also outlines some of the priority features that should see their way into the zombie sadistic jerk survival game over the following weeks and months.

“We didn’t want to compromise on the brutal and unforgiving nature of the early days of the DayZ mod so we’re very surprised to see such interest as this clearly is not a game for everyone,” writes Bohemia’s Marek Spanel, “especially considering that there are some radical changes under the hood in comparison to the mod.”

“We’re already seeing unbelievable player stories happening every day in the game even in its very limited Alpha and we’re focused to make huge progress in 2014 on many areas of the game,” he continues. “In the short term, we’re going to focus on the most critical problems you’re experiencing, and at the same time we’re going to work on the road to the DayZ Beta.”

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